How to Design a Jumping Game in Scratch?

Jump into coding fun! Learn to design an exciting jumping game in Scratch. Elevate your skills with step-by-step guidance and creative coding.

7. Mar 2024
How to Design a Jumping Game in Scratch?

Embarking on the journey of creating a jumping game in Scratch is not just a coding exercise but a thrilling adventure that merges fun with learning. In this guide, we'll delve into the step-by-step process of crafting your own exciting jumping game, providing detailed insights and coding snippets along the way.

Step 1: Setting the Stage

Begin by selecting an enticing backdrop that complements the theme of your jumping game. Whether it's a vibrant landscape, an otherworldly realm, or a futuristic cityscape, choose a backdrop that sparks excitement and engages players from the start.

Step 2: Crafting the Player Character

Enter the sprite editor to design your player character – the protagonist of your jumping game. This could be anything from a space explorer to a bouncing ball. Customize its appearance and add animations to make it visually appealing.

Step 3: Implementing Jumping Mechanics

Coding the jumping mechanics is a crucial aspect of your game. Utilize Scratch's "Events" and "Motion" blocks to respond to user input and make your player character jump. Here's a simple example:

when green flag clicked
set [jumping v] to (0)

when [space] key pressed
if <not <jumping>> then
  change y by (50)
  set [jumping v] to (1)

This code allows the player character to jump when the space key is pressed, preventing continuous jumping by checking the "jumping" variable.

Step 4: Adding Obstacles and Challenges

Enhance the excitement by introducing obstacles and challenges for your player to overcome. Use additional sprites as obstacles and implement collision detection to create a sense of difficulty. Adjust the speed and placement of obstacles to keep players engaged.

when green flag clicked
  move (10) steps
  if <touching [obstacle v]?> then
    broadcast game over

This code moves the player character forward continuously and broadcasts a "game over" signal when it touches an obstacle.

Step 5: Scoring System and Game Over

Implement a scoring system to track the player's progress and create a sense of achievement. Additionally, design a game over mechanism using Scratch's broadcasting system to gracefully conclude the game.

when I receive game over
stop all

This code snippet stops all sprites when the "game over" signal is received, providing a clean and effective way to end the game.


Designing a jumping game in Scratch is a rewarding endeavor that combines creativity and programming skills. By following these steps and experimenting with additional features, you can craft a captivating game that showcases your coding prowess. So, dive into Scratch, let your imagination soar, and create a jumping game that players will find both challenging and delightful. Happy coding.

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